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	<id>http://blockingrequirementslab.com/index.php?action=history&amp;feed=atom&amp;title=Dig</id>
	<title>Dig - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://blockingrequirementslab.com/index.php?action=history&amp;feed=atom&amp;title=Dig"/>
	<link rel="alternate" type="text/html" href="http://blockingrequirementslab.com/index.php?title=Dig&amp;action=history"/>
	<updated>2026-06-18T00:07:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.4</generator>
	<entry>
		<id>http://blockingrequirementslab.com/index.php?title=Dig&amp;diff=135&amp;oldid=prev</id>
		<title>Jdarchon: /* Lift After Arrow Buttons */</title>
		<link rel="alternate" type="text/html" href="http://blockingrequirementslab.com/index.php?title=Dig&amp;diff=135&amp;oldid=prev"/>
		<updated>2017-01-22T23:29:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Lift After Arrow Buttons&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:29, 22 January 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:arrow_lift1.jpg|thumb|right|upright=0.5|Lift after arrow buttons.]]Above this lift are two wooden crates. Each of these contains a health pickup. If the player pushes these down onto the lift (note: raise the lift first so they don't break) and then breaks them halfway off the lift, it's possible to get the lift in a jammed state. The behavior of the health pickups is fairly unpredictable, but it has been proven that one can get the lift jammed above its bottom position. If jammed in such a manner it is impossible for players to board the lift.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:arrow_lift1.jpg|thumb|right|upright=0.5|Lift after arrow buttons.]]Above this lift are two wooden crates. Each of these contains a health pickup. If the player pushes these down onto the lift (note: raise the lift first so they don't break) and then breaks them halfway off the lift, it's possible to get the lift in a jammed state. The behavior of the health pickups is fairly unpredictable, but it has been proven that one can get the lift jammed above its bottom position. If jammed in such a manner it is impossible for players to board the lift.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a player had jumpboots it would be possible to time a jump (while damaged) to pick up the health when it's in the aforementioned state. It would be difficult but theoretically possible to unblock the mover like this. This has yet to be demonstrated.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a player had jumpboots it would be possible to time a jump (while damaged) to pick up the health when it's in the aforementioned state. It would be difficult but theoretically possible to unblock the mover like this. This has yet to be demonstrated&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. More importantly, jumpboots can be used to bypass this part of the level entirely, rendering the block ineffective&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jdarchon</name></author>
		
	</entry>
	<entry>
		<id>http://blockingrequirementslab.com/index.php?title=Dig&amp;diff=130&amp;oldid=prev</id>
		<title>Jdarchon at 23:06, 22 January 2017</title>
		<link rel="alternate" type="text/html" href="http://blockingrequirementslab.com/index.php?title=Dig&amp;diff=130&amp;oldid=prev"/>
		<updated>2017-01-22T23:06:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:06, 22 January 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Passive blocks}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Passive blocks}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Permanent blocks}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Permanent blocks}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Lift After Arrow Buttons ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:arrow_lift1.jpg|thumb|right|upright=0.5|Lift after arrow buttons.]]Above this lift are two wooden crates. Each of these contains a health pickup. If the player pushes these down onto the lift (note: raise the lift first so they don't break) and then breaks them halfway off the lift, it's possible to get the lift in a jammed state. The behavior of the health pickups is fairly unpredictable, but it has been proven that one can get the lift jammed above its bottom position. If jammed in such a manner it is impossible for players to board the lift.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If a player had jumpboots it would be possible to time a jump (while damaged) to pick up the health when it's in the aforementioned state. It would be difficult but theoretically possible to unblock the mover like this. This has yet to be demonstrated.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jdarchon</name></author>
		
	</entry>
	<entry>
		<id>http://blockingrequirementslab.com/index.php?title=Dig&amp;diff=128&amp;oldid=prev</id>
		<title>Jdarchon: Created page with &quot;{{map}} {{Active blocks}}  == First Lift == Alcove beneath first lift.The first lift that descends to the lights out w/ skaarj...&quot;</title>
		<link rel="alternate" type="text/html" href="http://blockingrequirementslab.com/index.php?title=Dig&amp;diff=128&amp;oldid=prev"/>
		<updated>2017-01-22T22:51:51Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{map}} {{Active blocks}}  == First Lift == &lt;a href=&quot;/index.php/File:First_lift1.jpg&quot; title=&quot;File:First lift1.jpg&quot;&gt;thumb|right|upright=0.5|Alcove beneath first lift.&lt;/a&gt;The first lift that descends to the lights out w/ skaarj...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{map}}&lt;br /&gt;
{{Active blocks}}&lt;br /&gt;
&lt;br /&gt;
== First Lift ==&lt;br /&gt;
[[File:first_lift1.jpg|thumb|right|upright=0.5|Alcove beneath first lift.]]The first lift that descends to the lights out w/ skaarj area can be blocked indefinitely. Immediately beneath the lift there is a small recession into the brick wall containing some ammo. It's big enough to let a player stand inside. Here, a player can throw a weapon (an automag is provided at the beginning of this map) and have its collision cylinder extend in the path of the lift, blocking it. The player must pick up the weapon and throw it again every few seconds to prevent it from disappearing. This could potentially be a permanent block if a naliseed is thrown instead of a weapon.&lt;br /&gt;
&lt;br /&gt;
{{Passive blocks}}&lt;br /&gt;
{{Permanent blocks}}&lt;/div&gt;</summary>
		<author><name>Jdarchon</name></author>
		
	</entry>
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