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	<id>http://blockingrequirementslab.com/index.php?action=history&amp;feed=atom&amp;title=Momentum_transfer</id>
	<title>Momentum transfer - Revision history</title>
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	<updated>2026-04-17T07:13:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://blockingrequirementslab.com/index.php?title=Momentum_transfer&amp;diff=88&amp;oldid=prev</id>
		<title>Jdarchon: Created page with &quot;Momentum transfer is the general action of imparting a velocity change upon a target via a projectile. All projectiles have the &lt;code&gt;momentumtransfer&lt;/code&gt; variable. Project...&quot;</title>
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		<updated>2017-01-19T07:29:38Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Momentum transfer is the general action of imparting a velocity change upon a target via a projectile. All projectiles have the &amp;lt;code&amp;gt;momentumtransfer&amp;lt;/code&amp;gt; variable. Project...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Momentum transfer is the general action of imparting a velocity change upon a target via a projectile. All projectiles have the &amp;lt;code&amp;gt;momentumtransfer&amp;lt;/code&amp;gt; variable. Projectiles with a higher &amp;lt;code&amp;gt;momentumtransfer&amp;lt;/code&amp;gt; impart larger amounts of their velocity to struck targets.&lt;br /&gt;
&lt;br /&gt;
Many servers on Unreal prevent against players being able to move other players via &amp;lt;code&amp;gt;momentumtransfer&amp;lt;/code&amp;gt;, checking if the shooter and target are both &amp;lt;code&amp;gt;playerpawn&amp;lt;/code&amp;gt;s and zeroing out the momentum of any &amp;lt;code&amp;gt;takedamage&amp;lt;/code&amp;gt; events.&lt;/div&gt;</summary>
		<author><name>Jdarchon</name></author>
		
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