Difference between revisions of "JCoopZ"

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(Created page with "{{script}} JCoopZ is a gametype deployed on many if not most Unreal cooperative servers. It is designed with the primary goal of security in mind. This enhanced (overzealous)...")
 
 
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{{script}}
 
{{script}}
JCoopZ is a gametype deployed on many if not most Unreal cooperative servers. It is designed with the primary goal of security in mind. This enhanced (overzealous) security is achieved through invasive anti-privacy mechanisms. This script is heavily obfuscated, further lending to its dubious nature.
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JCoopZ is a gametype deployed on many if not most Unreal cooperative servers. It is designed with the primary goal of security in mind. This enhanced (overzealous) security is achieved through invasive anti-privacy mechanisms. This script is heavily obfuscated, further lending to its dubious nature. Certain circles believe it to be the '''''shittiest''''' mod in Unreal.
  
 
== Client tagging ==
 
== Client tagging ==
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== Obfuscation ==
 
== Obfuscation ==
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== Mod incompatibility ==
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== UDPQuery protection ==
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== Mover block prevention ==
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== Client-side package scanning ==
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== Unwanted replication call handling ==

Latest revision as of 18:55, 19 January 2017

JCoopZ is a gametype deployed on many if not most Unreal cooperative servers. It is designed with the primary goal of security in mind. This enhanced (overzealous) security is achieved through invasive anti-privacy mechanisms. This script is heavily obfuscated, further lending to its dubious nature. Certain circles believe it to be the shittiest mod in Unreal.

Client tagging[edit]

Custom console prevention[edit]

Friendly fire prevention[edit]

shotsquelchall command[edit]

End voting[edit]

Antispam[edit]

Obfuscation[edit]

Mod incompatibility[edit]

UDPQuery protection[edit]

Mover block prevention[edit]

Client-side package scanning[edit]

Unwanted replication call handling[edit]