Difference between revisions of "JCoopZ"
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{{script}} | {{script}} | ||
| − | JCoopZ is a gametype deployed on many if not most Unreal cooperative servers. It is designed with the primary goal of security in mind. This enhanced (overzealous) security is achieved through invasive anti-privacy mechanisms. This script is heavily obfuscated, further lending to its dubious nature. | + | JCoopZ is a gametype deployed on many if not most Unreal cooperative servers. It is designed with the primary goal of security in mind. This enhanced (overzealous) security is achieved through invasive anti-privacy mechanisms. This script is heavily obfuscated, further lending to its dubious nature. Certain circles believe it to be the '''''shittiest''''' mod in Unreal. |
== Client tagging == | == Client tagging == | ||
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== UDPQuery protection == | == UDPQuery protection == | ||
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| + | == Mover block prevention == | ||
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| + | == Client-side package scanning == | ||
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| + | == Unwanted replication call handling == | ||
Latest revision as of 18:55, 19 January 2017
JCoopZ is a gametype deployed on many if not most Unreal cooperative servers. It is designed with the primary goal of security in mind. This enhanced (overzealous) security is achieved through invasive anti-privacy mechanisms. This script is heavily obfuscated, further lending to its dubious nature. Certain circles believe it to be the shittiest mod in Unreal.