Difference between revisions of "JCoopZ"

From Blocking Requirements Lab
Jump to navigation Jump to search
Line 1: Line 1:
 
{{script}}
 
{{script}}
JCoopZ is a gametype deployed on many if not most Unreal cooperative servers. It is designed with the primary goal of security in mind. This enhanced (overzealous) security is achieved through invasive anti-privacy mechanisms. This script is heavily obfuscated, further lending to its dubious nature.
+
JCoopZ is a gametype deployed on many if not most Unreal cooperative servers. It is designed with the primary goal of security in mind. This enhanced (overzealous) security is achieved through invasive anti-privacy mechanisms. This script is heavily obfuscated, further lending to its dubious nature.  
  
 
== Client tagging ==
 
== Client tagging ==
Line 18: Line 18:
  
 
== UDPQuery protection ==
 
== UDPQuery protection ==
 +
 +
== Mover block prevention ==

Revision as of 18:45, 19 January 2017

JCoopZ is a gametype deployed on many if not most Unreal cooperative servers. It is designed with the primary goal of security in mind. This enhanced (overzealous) security is achieved through invasive anti-privacy mechanisms. This script is heavily obfuscated, further lending to its dubious nature.

Client tagging

Custom console prevention

Friendly fire prevention

shotsquelchall command

End voting

Antispam

Obfuscation

Mod incompatibility

UDPQuery protection

Mover block prevention