Difference between revisions of "JCoopZ"

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{{script}}
 
{{script}}
JCoopZ is a gametype deployed on many if not most Unreal cooperative servers. It is designed with the primary goal of security in mind. This enhanced (overzealous) security is achieved through invasive anti-privacy mechanisms. This script is heavily obfuscated, further lending to its dubious nature.  
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JCoopZ is a gametype deployed on many if not most Unreal cooperative servers. It is designed with the primary goal of security in mind. This enhanced (overzealous) security is achieved through invasive anti-privacy mechanisms. This script is heavily obfuscated, further lending to its dubious nature. Certain circles believe it to be the '''shittiest'''[[Link title]] mod in Unreal.
  
 
== Client tagging ==
 
== Client tagging ==
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== Mover block prevention ==
 
== Mover block prevention ==
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== Client-side package scanning ==
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== Unwanted replication call handling ==

Revision as of 18:54, 19 January 2017

JCoopZ is a gametype deployed on many if not most Unreal cooperative servers. It is designed with the primary goal of security in mind. This enhanced (overzealous) security is achieved through invasive anti-privacy mechanisms. This script is heavily obfuscated, further lending to its dubious nature. Certain circles believe it to be the shittiestLink title mod in Unreal.

Client tagging

Custom console prevention

Friendly fire prevention

shotsquelchall command

End voting

Antispam

Obfuscation

Mod incompatibility

UDPQuery protection

Mover block prevention

Client-side package scanning

Unwanted replication call handling