Dig

From Blocking Requirements Lab
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Active blocks

First Lift

Alcove beneath first lift.

The first lift that descends to the lights out w/ skaarj area can be blocked indefinitely. Immediately beneath the lift there is a small recession into the brick wall containing some ammo. It's big enough to let a player stand inside. Here, a player can throw a weapon (an automag is provided at the beginning of this map) and have its collision cylinder extend in the path of the lift, blocking it. The player must pick up the weapon and throw it again every few seconds to prevent it from disappearing. This could potentially be a permanent block if a naliseed is thrown instead of a weapon.

Passive blocks

Permanent blocks